Artificial intelligence for video games

A.Y. 2016/2017
Lesson for
6
Max ECTS
48
Overall hours
Language
Italian
Learning objectives
The goal of this class is to teach students how artificial inteligence is implemented inside a video game.
Standard and advanced techniques will be discussed and implemented in a modern game engine.
At the end of the course, students will be able to design and implement an A.I. component for a video game.

Course structure and Syllabus

Active edition
Yes
Responsible
Lessons: 48 hours
Lesson period
Second semester
Lesson period
Second semester
Assessment methods
Esame
Assessment result
voto verbalizzato in trentesimi
Professor(s)
Reception:
room S222, D.I. via Comelico, 39 Milano - Italy