Game and level design

A.Y. 2017/2018
Lesson for
6
Max ECTS
48
Overall hours
Language
English
Learning objectives
The goal of this class is to teach students how to correctly design a level in a video game.
Main elements of level design will be discussed and applied to a transmedia world selected by the teachers.
At the end of the course, students will be able to produce a proper level design documentation document and a playable prototype in both physical and digital form.

Course structure and Syllabus

Lesson period
First semester
Assessment methods
Esame
Assessment result
voto verbalizzato in trentesimi
Educational website(s)
Professor(s)
Reception:
room S222, D.I. via Comelico, 39 Milano - Italy