Game and level design

A.Y. 2019/2020
Lesson for
6
Max ECTS
48
Overall hours
SSD
INF/01
Language
English
Learning objectives
The goal of this class is to teach students how to correctly design a level in a video game.
Main elements of level design will be discussed and applied to a transmedia world selected by the teachers.
At the end of the course, students will be able to produce a proper level design documentation document and a playable prototype in both physical and digital form.

Course structure and Syllabus

Active edition
Yes
Responsible
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours
Syllabus
Course topics cover both theoretical and practical aspects of level design.

LEVEL DESIGN THEORY
1. Game Design vs Level Design: main differences and characteristics
2. LD Goals, Structure and methodologies
3. Emotional Feedback systems: teaching mechanisms & rewarding systems, Immersion negative emotions
4. Game Stories: Storytelling for games
5. Game environments
6. Designing Gameplay

TOOLS FOR LD
1. Foundation of digital prototyping: Goals and Best practices
2. Doing it quickly: Data management, Assets creation, Game environments
3. Testing

Students will be requested to work in teams to develop a project.
The final exam will focus on the project evaluation and discussion and on an interview on theoretical topics.
Lesson period
First semester
Lesson period
First semester
Assessment methods
Esame
Assessment result
voto verbalizzato in trentesimi
Educational website(s)
Professor(s)
Reception:
room S222, D.I. via Comelico, 39 Milano - Italy