The goal of this class is to teach students how to correctly design a level in a video game. Main elements of level design will be discussed and applied to a transmedia world selected by the teachers. At the end of the course, students will be able to produce a proper level design documentation document and a playable prototype in both physical and digital form.
Course topics cover both theoretical and practical aspects of level design.
LEVEL DESIGN THEORY 1. Game Design vs Level Design: main differences and characteristics 2. LD Goals, Structure and methodologies 3. Emotional Feedback systems: teaching mechanisms & rewarding systems, Immersion negative emotions 4. Game Stories: Storytelling for games 5. Game environments 6. Designing Gameplay
TOOLS FOR LD 1. Foundation of digital prototyping: Goals and Best practices 2. Doing it quickly: Data management, Assets creation, Game environments 3. Testing
Students will be requested to work in teams to develop a project. The final exam will focus on the project evaluation and discussion and on an interview on theoretical topics.