Human-computer interaction

A.Y. 2019/2020
Lesson for
6
Max ECTS
48
Overall hours
SSD
INF/01
Language
Italian
Learning objectives
Scopo del corso è presentare le caratteristiche di una interfaccia, le problematiche per la sua costruzione e design, le caratteristiche sensoriali e cognitive dell'utente ed i metodi per la valutazione di interfacce e siti web.

Course structure and Syllabus

Active edition
Yes
Responsible
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours
Professor: Valtolina Stefano
ATTENDING STUDENTS
Syllabus
1. Introduction: Human-Computer Interaction and beyond
2. Perceptive aspects
2.1. Perceptive models
2.2. Affordance, feedbacks, colors and emotions
3. Cognitive aspects
3.1. The use of memories and metaphors
3.2. Mental and conceptual models: communication gaps and user variability
3.3. Models of communication
4. Motor aspects and use of the technology
4.1. Interaction styles: hidden influence of the technology
4.2. User-System co-evolution
4.3. Fitt's law
5. Design
5.1. Lifecycle of the software
5.2. Interaction Design (IxD): from the User Centered Design (UCD) to the Participatory Design (PD) until the End-User Development (EUD)
5.3. User Experience (Ux) and Emotional Design
6. Design of interactive system
6.1. Establishing requirements, data gathering, and user's profile
6.2. Data analysis
6.3. Prototyping
7. Interaction and interface design
7.1. Tacit knowledge and implicit information
7.2 Information architecture
8. Usability evaluation
8.1. Usability Engineering
8.2. Analysis, Tests, Evaluations of digital systems
8.3. From the cognitive engineering to the semiotic engineering
9. Accessibility evaluation
9.1. HTML, CSS
9.2. Design for All
9.3. Methods for accessibility analysis
9.4. Colorblindness
NON-ATTENDING STUDENTS
Syllabus
1. Introduction: Human-Computer Interaction and beyond
2. Perceptive aspects
2.1. Perceptive models
2.2. Affordance, feedbacks, colors and emotions
3. Cognitive aspects
3.1. The use of memories and metaphors
3.2. Mental and conceptual models: communication gaps and user variability
3.3. Models of communication
4. Motor aspects and use of the technology
4.1. Interaction styles: hidden influence of the technology
4.2. User-System co-evolution
4.3. Fitt's law
5. Design
5.1. Lifecycle of the software
5.2. Interaction Design (IxD): from the User Centered Design (UCD) to the Participatory Design (PD) until the End-User Development (EUD)
5.3. User Experience (Ux) and Emotional Design
6. Design of interactive system
6.1. Establishing requirements, data gathering, and user's profile
6.2. Data analysis
6.3. Prototyping
7. Interaction and interface design
7.1. Tacit knowledge and implicit information
7.2 Information architecture
8. Usability evaluation
8.1. Usability Engineering
8.2. Analysis, Tests, Evaluations of digital systems
8.3. From the cognitive engineering to the semiotic engineering
9. Accessibility evaluation
9.1. HTML, CSS
9.2. Design for All
9.3. Methods for accessibility analysis
9.4. Colorblindness
Lesson period
First semester
Lesson period
First semester
Assessment methods
Esame
Assessment result
voto verbalizzato in trentesimi
Educational website(s)