Physics
A.Y. 2020/2021
Learning objectives
The course does not aim at teaching in a systematic and complete way a large corpus of General Physics; its goal is rather to let the students understand and comprehend a subset of the subject. The main objective is to learn how to analyze a problem with the approach and tools used by physics and to understand and use a physical approach to problem solving, also to develop small computational projects and/or to be able to learn more advanced topics
Expected learning outcomes
The students should learn a subset of physics that includes parts of mechanics and hydrodynamics, useful for the physics of videogames, apps and virtual reality, as well as some statistical physics. Moreover (s)he should develop an approach to problems that uses tools and methods typical of Physics, hence increasing the possibilities to analyze problems and solve them; this is useful for consulting, data science, and computer science.
Lesson period: First semester
Assessment methods: Esame
Assessment result: voto verbalizzato in trentesimi
Single course
This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.
Course syllabus and organization
Single session
Responsible
Lesson period
First semester
Remote teaching using Zoom and Slack space
Course syllabus
The course mainly covers:
1. Problem Solving and Modeling
Fermi Problems
Dimensional Analysis
2. Mechanics and applications to video game engines.
Kinematics and Dynamics
Energy, Momentum, Collisions
Rigid-body Dynamics
3. Elementary Hydrodynamics
4. Elementary Statistical Physics
1. Problem Solving and Modeling
Fermi Problems
Dimensional Analysis
2. Mechanics and applications to video game engines.
Kinematics and Dynamics
Energy, Momentum, Collisions
Rigid-body Dynamics
3. Elementary Hydrodynamics
4. Elementary Statistical Physics
Prerequisites for admission
Matematica del Continuo
Matematica del Discreto
Matematica del Discreto
Teaching methods
Frontal interactive lectures and exercise sessions.
Teaching Resources
Slack space: csphys.slack.com
Suggested textbooks
David M. Bourg, Physics for Game Developers, O'Reilly.
The Feynman Lectures on Physics Vol 1
Suggested textbooks
David M. Bourg, Physics for Game Developers, O'Reilly.
The Feynman Lectures on Physics Vol 1
Assessment methods and Criteria
The exam consists of a written test with exercises and answers to simple theoretical questions (it is allowed to consult textbooks or notes)
Optionally, students can also access an oral exam which can include (at choice):
Discussion of the written test
Discussion of an in-depth topic
Presentation and discussion of a computational mini-project
Optionally, students can also access an oral exam which can include (at choice):
Discussion of the written test
Discussion of an in-depth topic
Presentation and discussion of a computational mini-project
FIS/01 - EXPERIMENTAL PHYSICS
FIS/02 - THEORETICAL PHYSICS, MATHEMATICAL MODELS AND METHODS
FIS/03 - PHYSICS OF MATTER
FIS/02 - THEORETICAL PHYSICS, MATHEMATICAL MODELS AND METHODS
FIS/03 - PHYSICS OF MATTER
Lessons: 48 hours
Professor:
Cosentino Lagomarsino Marco
Professor(s)
Reception:
By appointment, in-person and via Teams or other platforms.