Computing technologies applied to cultural heritage

A.Y. 2021/2022
Overall hours
Learning objectives
The course provide students with methods and experimental activities for multimedia libraries' exploiting, such as large archives of textual documents, audio and video files, still images mostly related ot the cultural heritage. Particular attention is given to advanced technologies for man-machine interaction and interoperability.
Expected learning outcomes
Computer methods for exploiting multimedia archives. Design and ptotypal development of software applications for exploting the cultural heritage.
Course syllabus and organization

Single session

Lesson period
First semester
Course syllabus
Basics of Multimedia Information Digitization.
CoDec Frameworks for Multimedia Information.
Cultural Heritage Exploitation by ICT.
Multimedia Information Indexing.
Experimental Project for Cultural Heritage Exploiting by ICT.
Prerequisites for admission
It is strongly suggested to follow the course on Multimedial Techa Organization and Digitalization beforehand.
Teaching methods
The course is based on experimental activities and alternates lectures and individual projects.
Teaching Resources
Assessment methods and Criteria
The examination consists an oral discussion about an individual project.
The project test consists in the development of individual projects concerning methods, techniques, and software tools for digitizing and exploiting the cultural heritage considered in the frame of experimental training activities of the course.
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours