Teaching Workshop: Immersive Stories and Memories. from Visual Arts to Video Games

A.Y. 2022/2023
3
Max ECTS
36
Overall hours
Language
English
Learning objectives
Students will acquire a knowledge of the critical-theoretical debate on new technologies (in particular virtual and augmented reality) with reference to topics related to aesthetics, contemporary art and games studies. A specific focus will be devoted to immersive and multisensory storytelling.
Expected learning outcomes
The workshop aims to develop the following skills:

Critical thinking skills:
By the end of the workshop, students will display a sufficiently independent critical approach in selecting and interpreting the notions that are most relevant to their area of study and to the broader socio-cultural context in which they operate.

Communication skills:
By the end of the workshop:
- students will be able to effectively communicate the acquired knowledge and disseminate it to the general public;
- student will have developed basic IT skills concerning knowledge preservation and transfer;
- to provide students with the fundamental tools for writing a philosophical paper.

Learning skills:
By the end of the workshop, students will have developed the learning skills required to continue their studies in keeping with their research interests. To meet this objective, students will also develop relevant skills in the independent interpretation of sources and the use of basic IT tools for bibliographic research.
Single course

This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.

Course syllabus and organization

Single session

Lesson period
First semester
Course syllabus
In recent years immersive technologies such as Virtual and Augmented Reality rapidly became a valuable tool to innovate narrative strategies.
The generated environments in VR and AR challenge the fundamental properties of the iconic (the image as a representation supported by a medium and separated by a framing device), opening up to rhetorics of presentness, immediateness and unframedness.
Moreover, telling a story, be it fiction or non-fiction, with these media changes how we can environmentalize a narrative, interact with it by becoming part of it, reconstruct and recall past events and give shape to a new representation of personal and collective memories, also with a multisensory approach.
The objective of the workshop is to suggest a theory of immersive narratives by inviting students to experience them directly and consider different forms of immersive storytelling such as those proposed by cinema, documentary, contemporary art and up to the video game.
Prerequisites for admission
None
Teaching methods
Lessons are including a frontal lecture part, workshops and presentations by the students.
Teaching Resources
The bibliography will be available at the beginning of the lessons.
Assessment methods and Criteria
Attendance is required. The student will give a presentation on one of the discussed topics.
Laboratorio professionalizzante
- University credits: 2
Humanities workshops: 20 hours
Professor: Modena Elisabetta
Ricerca bibliografica e redazione di un testo scientifico filosofico
- University credits: 1
Humanities workshops: 16 hours