Teaching Workshop: Digital Scenographies
A.Y. 2024/2025
Learning objectives
After a general overview about the uses of digital scenography in the performing arts, the course aims to provide students with basic practical tools to create a small scenic object using a specific digital video projection technology: video projection mapping.
Expected learning outcomes
At the end of the course, the student will realise a small digital installation on an existing object using video projection mapping technique. During the process of creation of the installation, the student will acquire a methodology, divided into different phases, for the design of an artistic object and at the same time the student will learn some basic concepts to use certain software for digital image processing, motion graphic and digital warping for the production of simple video sequences.
Lesson period: Second semester
Assessment methods: Giudizio di approvazione
Assessment result: superato/non superato
Single course
This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.
Course syllabus and organization
Single session
Responsible
Lesson period
Second semester
In the case of health emergency, the lessons will take place in an alternative way to the usual lessons in presence (distance learning in synchronous mode on the Microsoft Teams platform), always following the instructions outlined by the university.
Any emergency teaching does not preclude the carrying out of the activities foreseen by the program, that will be adjusted if necessary to the different teaching method. The eventual emergency remote teaching does not modify the way to submit the final project that will be sent to the professor via telematics.
Any emergency teaching does not preclude the carrying out of the activities foreseen by the program, that will be adjusted if necessary to the different teaching method. The eventual emergency remote teaching does not modify the way to submit the final project that will be sent to the professor via telematics.
Course syllabus
The course includes the study and practice of video projection mapping as a technique to design and realise small stage objects. It is an augmented reality application that uses modelling and video projection to overlap images and animations on physical objects, adapting them to the chosen surface. Therefore, during the lessons the students will study this technology in relation to the performing arts as a new set design possibility through the following program:
- Introduction. Video projection mapping in the contemporary performing arts: artists and performances.
- The phases of realisation of a video projection mapping project.
- How does a digital projector work? How to use it?
- Digital image and digital video. Basic concepts and software.
- Installation design: conceiving, preparing and presenting a project.
- The photographic survey and the masks for the mapping process.
- The design and production of the visual contents to be projected.
- Video projection mapping software.
- Creating the final video for the installation.
- Final projection.
- Introduction. Video projection mapping in the contemporary performing arts: artists and performances.
- The phases of realisation of a video projection mapping project.
- How does a digital projector work? How to use it?
- Digital image and digital video. Basic concepts and software.
- Installation design: conceiving, preparing and presenting a project.
- The photographic survey and the masks for the mapping process.
- The design and production of the visual contents to be projected.
- Video projection mapping software.
- Creating the final video for the installation.
- Final projection.
Prerequisites for admission
No prior knowledge is required. Even those who have no experience with graphics software can participate in the workshop.
Teaching methods
The workshop will be divided into lectures aimed at providing students with the basic concepts for developing their projects and in exercises in which they will apply what they have learned and what they have produced.
Teaching Resources
During the course, the professor will explain to the students some essential software for the work process and will provide them with various tutorials necessary for learning and using the essential software and with various slides on the theoretical and practical concepts discussed.
For further information consult the following bibliography:
Monteverdi A. M., Leggere uno spettacolo multimediale, Dino Audino, Roma 2020.
Sansone V., Scenografia digitale e interattività. Il video projection mapping nuova macchina teatrale della visione, Aracne Editrice, Roma 2021.
For further information consult the following bibliography:
Monteverdi A. M., Leggere uno spettacolo multimediale, Dino Audino, Roma 2020.
Sansone V., Scenografia digitale e interattività. Il video projection mapping nuova macchina teatrale della visione, Aracne Editrice, Roma 2021.
Assessment methods and Criteria
The assessment will be constant and continuous throughout the course since the students will have to produce the necessary materials for each phase of the project development. The production of the video to be projected, the subsequent projection and the delivery of the project containing all the materials developed during the lessons will be the final outcome of the course. At the end of the workshop, students will have to hand in the final video they realised along with a technical-design report of the project. This is a necessary condition for the acquisition of the CFUs. The final project will be sent to the professor via telematics.
Educational website(s)
Professor(s)