Game and level design
A.A. 2018/2019
Obiettivi formativi
The goal of this class is to teach students how to correctly design a level in a video game.
Main elements of level design will be discussed and applied to a transmedia world selected by the teachers.
At the end of the course, students will be able to produce a proper level design documentation document and a playable prototype in both physical and digital form.
Main elements of level design will be discussed and applied to a transmedia world selected by the teachers.
At the end of the course, students will be able to produce a proper level design documentation document and a playable prototype in both physical and digital form.
Risultati apprendimento attesi
Non definiti
Periodo: Primo semestre
Modalità di valutazione: Esame
Giudizio di valutazione: voto verbalizzato in trentesimi
Corso singolo
Questo insegnamento non può essere seguito come corso singolo. Puoi trovare gli insegnamenti disponibili consultando il catalogo corsi singoli.
Programma e organizzazione didattica
Linea Milano
Responsabile
Periodo
Primo semestre
STUDENTI FREQUENTANTI
Programma
PROVA
Informazioni sul programma
Course topics cover both theoretical and practical aspects of level design.
LEVEL DESIGN THEORY
1. Game Design vs Level Design: main differences and characteristics
2. LD Goals, Structure and methodologies
3. Emotional Feedback systems: teaching mechanisms & rewarding systems, Immersion negative emotions
4. Game Stories: Storytelling for games
5. Game environments
6. Designing Gameplay
TOOLS FOR LD
1. Foundation of digital prototyping: Goals and Best practices
2. Doing it quickly: Data management, Assets creation, Game environments
3. Testing
Students will be requested to work in teams to develop a project.
The final exam will focus on the project evaluation and discussion and on an interview on theoretical topics.
LEVEL DESIGN THEORY
1. Game Design vs Level Design: main differences and characteristics
2. LD Goals, Structure and methodologies
3. Emotional Feedback systems: teaching mechanisms & rewarding systems, Immersion negative emotions
4. Game Stories: Storytelling for games
5. Game environments
6. Designing Gameplay
TOOLS FOR LD
1. Foundation of digital prototyping: Goals and Best practices
2. Doing it quickly: Data management, Assets creation, Game environments
3. Testing
Students will be requested to work in teams to develop a project.
The final exam will focus on the project evaluation and discussion and on an interview on theoretical topics.
Propedeuticità
English language.
Online Game Design
Online Game Design
Prerequisiti
The exam is a discussion focusing both on the project developed by the students during the semester and the theoretical aspects addressed during the classes.
Metodi didattici
STUDENTI NON FREQUENTANTI
Frontal teaching and hands-on labs.
Prerequisiti
The exam is a discussion focusing both on the project developed by the students during the semester and the theoretical aspects addressed during the classes.
Docente/i