Game and Level Design

A.Y. 2018/2019
6
Max ECTS
48
Overall hours
SSD
INF/01
Language
English
Learning objectives
The goal of this class is to teach students how to correctly design a level in a video game.
Main elements of level design will be discussed and applied to a transmedia world selected by the teachers.
At the end of the course, students will be able to produce a proper level design documentation document and a playable prototype in both physical and digital form.
Expected learning outcomes
Undefined
Single course

This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.

Course syllabus and organization

Milan

Responsible
Lesson period
First semester
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours
Professor(s)
Reception:
On e-mail appointment
Office 3003