Game and Level Design
A.Y. 2018/2019
Learning objectives
The goal of this class is to teach students how to correctly design a level in a video game.
Main elements of level design will be discussed and applied to a transmedia world selected by the teachers.
At the end of the course, students will be able to produce a proper level design documentation document and a playable prototype in both physical and digital form.
Main elements of level design will be discussed and applied to a transmedia world selected by the teachers.
At the end of the course, students will be able to produce a proper level design documentation document and a playable prototype in both physical and digital form.
Expected learning outcomes
Undefined
Lesson period: First semester
Assessment methods: Esame
Assessment result: voto verbalizzato in trentesimi
Single course
This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.
Course syllabus and organization
Milan
Responsible
Lesson period
First semester
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours
Professors:
Maggiorini Dario, Ripamonti Laura Anna
Professor(s)