Human-Computer Interaction
A.Y. 2018/2019
Learning objectives
Scopo del corso è presentare le caratteristiche di una interfaccia, le problematiche per la sua costruzione e design, le caratteristiche sensoriali e cognitive dell'utente ed i metodi per la valutazione di interfacce e siti web.
Expected learning outcomes
Undefined
Lesson period: First semester
Assessment methods: Esame
Assessment result: voto verbalizzato in trentesimi
Single course
This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.
Course syllabus and organization
Single session
Responsible
Lesson period
First semester
ATTENDING STUDENTS
Course syllabus
NON-ATTENDING STUDENTS
1. Introduction: Human-Computer Interaction and beyond
2. Perceptive aspects
2.1. Perceptive models
2.2. Affordance, feedbacks, colors and emotions
3. Cognitive aspects
3.1. The use of memories and metaphors
3.2. Mental and conceptual models: communication gaps and user variability
3.3. Models of communication
4. Motor aspects and use of the technology
4.1. Interaction styles: hidden influence of the technology
4.2. User-System co-evolution
4.3. Fitt's law
5. Design
5.1. Lifecycle of the software
5.2. Interaction Design (IxD): from the User Centered Design (UCD) to the Participatory Design (PD) until the End-User Development (EUD)
5.3. User Experience (Ux) and Emotional Design
6. Design of interactive system
6.1. Establishing requirements, data gathering, and user's profile
6.2. Data analysis
6.3. Prototyping
7. Interaction and interface design
7.1. Tacit knowledge and implicit information
7.2 Information architecture
8. Usability evaluation
8.1. Usability Engineering
8.2. Analysis, Tests, Evaluations of digital systems
8.3. From the cognitive engineering to the semiotic engineering
9. Accessibility evaluation
9.1. HTML, CSS
9.2. Design for All
9.3. Methods for accessibility analysis
9.4. Colorblindness
2. Perceptive aspects
2.1. Perceptive models
2.2. Affordance, feedbacks, colors and emotions
3. Cognitive aspects
3.1. The use of memories and metaphors
3.2. Mental and conceptual models: communication gaps and user variability
3.3. Models of communication
4. Motor aspects and use of the technology
4.1. Interaction styles: hidden influence of the technology
4.2. User-System co-evolution
4.3. Fitt's law
5. Design
5.1. Lifecycle of the software
5.2. Interaction Design (IxD): from the User Centered Design (UCD) to the Participatory Design (PD) until the End-User Development (EUD)
5.3. User Experience (Ux) and Emotional Design
6. Design of interactive system
6.1. Establishing requirements, data gathering, and user's profile
6.2. Data analysis
6.3. Prototyping
7. Interaction and interface design
7.1. Tacit knowledge and implicit information
7.2 Information architecture
8. Usability evaluation
8.1. Usability Engineering
8.2. Analysis, Tests, Evaluations of digital systems
8.3. From the cognitive engineering to the semiotic engineering
9. Accessibility evaluation
9.1. HTML, CSS
9.2. Design for All
9.3. Methods for accessibility analysis
9.4. Colorblindness
Course syllabus
1. Introduction: Human-Computer Interaction and beyond
2. Perceptive aspects
2.1. Perceptive models
2.2. Affordance, feedbacks, colors and emotions
3. Cognitive aspects
3.1. The use of memories and metaphors
3.2. Mental and conceptual models: communication gaps and user variability
3.3. Models of communication
4. Motor aspects and use of the technology
4.1. Interaction styles: hidden influence of the technology
4.2. User-System co-evolution
4.3. Fitt's law
5. Design
5.1. Lifecycle of the software
5.2. Interaction Design (IxD): from the User Centered Design (UCD) to the Participatory Design (PD) until the End-User Development (EUD)
5.3. User Experience (Ux) and Emotional Design
6. Design of interactive system
6.1. Establishing requirements, data gathering, and user's profile
6.2. Data analysis
6.3. Prototyping
7. Interaction and interface design
7.1. Tacit knowledge and implicit information
7.2 Information architecture
8. Usability evaluation
8.1. Usability Engineering
8.2. Analysis, Tests, Evaluations of digital systems
8.3. From the cognitive engineering to the semiotic engineering
9. Accessibility evaluation
9.1. HTML, CSS
9.2. Design for All
9.3. Methods for accessibility analysis
9.4. Colorblindness
2. Perceptive aspects
2.1. Perceptive models
2.2. Affordance, feedbacks, colors and emotions
3. Cognitive aspects
3.1. The use of memories and metaphors
3.2. Mental and conceptual models: communication gaps and user variability
3.3. Models of communication
4. Motor aspects and use of the technology
4.1. Interaction styles: hidden influence of the technology
4.2. User-System co-evolution
4.3. Fitt's law
5. Design
5.1. Lifecycle of the software
5.2. Interaction Design (IxD): from the User Centered Design (UCD) to the Participatory Design (PD) until the End-User Development (EUD)
5.3. User Experience (Ux) and Emotional Design
6. Design of interactive system
6.1. Establishing requirements, data gathering, and user's profile
6.2. Data analysis
6.3. Prototyping
7. Interaction and interface design
7.1. Tacit knowledge and implicit information
7.2 Information architecture
8. Usability evaluation
8.1. Usability Engineering
8.2. Analysis, Tests, Evaluations of digital systems
8.3. From the cognitive engineering to the semiotic engineering
9. Accessibility evaluation
9.1. HTML, CSS
9.2. Design for All
9.3. Methods for accessibility analysis
9.4. Colorblindness
Professor(s)