Game and Level Design

A.Y. 2019/2020
6
Max ECTS
48
Overall hours
SSD
INF/01
Language
English
Learning objectives
Goal of this class is to teach students how to correctly design a level for a video game.
During the course, the main issues of designing and prototyping a level for a video game based on transmedia world will be addressed.
Expected learning outcomes
At the end of the classes, students will be able to produce documentation and digital/physical prototypes for a level of a story-driven video game.
Single course

This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.

Course syllabus and organization

Single session

Responsible
Lesson period
First semester
Course syllabus
Course topics cover both theoretical and practical aspects of level design.

1. Level Design theory
- Game Design vs Level Design: main differences and characteristics
- Level Design goals, Structure and methodologies
- Emotional feedback systems: teaching mechanisms & rewarding systems, Immersion and negative emotions
- Game Stories: Storytelling for games
- Game environments
- Designing Gameplay

2. Tools for Level Design
- Foundation of digital prototyping: Goals and Best practices
- Doing it quickly: Data management, Assets creation, Game environments
- Testing
Prerequisites for admission
It is advisable to have already taken the exams of Online Game Design.
Teaching methods
Lectures
Teaching Resources
Website: http://lripamontigld.ariel.ctu.unimi.it/

Textbooks:
Level Design: Concept, Theory, & Practice by R. Kremers - AK Peters
Level design for Games by P. Co - New Riders
Slay the dragon: writing great video games by R.D.Bryant & K.Giglio - Michael Wiese Productions

Additional material will be made available on the course website
Assessment methods and Criteria
Students will be required to work in teams to develop a project.
The exam consists of two parts.
The first part is a discussion on the project developed by the student during the semester and ontributes to one third of the final grade.
The second part is an oral interview on the theoretical topics and contributes to two thirds of the final grade.
The final grade, in a scale between 1 and 30, takes into account the knowledge of the topics, the clarity of exposition, and the property of language.
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours
Shifts:
Professor(s)
Reception:
On e-mail appointment
Office 3003