Artificial Intelligence for Video Games

A.Y. 2024/2025
6
Max ECTS
48
Overall hours
SSD
INF/01
Language
English
Learning objectives
The goal of this course is to teach students how artificial inteligence techniques are implemented inside a video game.
To this aim, standard and advanced techniques will be discussed and implemented in a modern game engine.
Expected learning outcomes
The student must be able to describe in a proper, and critic, way algorithms and heuristic techniques used to implement artificial intelligence in a video game. These algorithms and heuristics, must then be put in the context of actual video games on the market. Moreover, the student must also be atle to apply all the techniques proposed by the course to design and implement the artificial intelligence for video game of average complexity.
Single course

This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.

Course syllabus and organization

Single session

Responsible
Lesson period
First semester
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours
Shifts:
Turno
Professors: Gadia Davide, Maggiorini Dario
Professor(s)
Reception:
Send an email to set up a meeting
Dip Informatica "Giovanni Degli Antoni", Via Celoria 18, room 3005
Reception:
Thu. 14:00 - 16:00 by appointment
Office 3003