Artificial Intelligence for Video Games
A.Y. 2018/2019
Learning objectives
The goal of this class is to teach students how artificial inteligence is implemented inside a video game.
Standard and advanced techniques will be discussed and implemented in a modern game engine.
At the end of the course, students will be able to design and implement an A.I. component for a video game.
Standard and advanced techniques will be discussed and implemented in a modern game engine.
At the end of the course, students will be able to design and implement an A.I. component for a video game.
Expected learning outcomes
Undefined
Lesson period: Second semester
Assessment methods: Esame
Assessment result: voto verbalizzato in trentesimi
Single course
This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.
Course syllabus and organization
Milan
Responsible
Lesson period
Second semester
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours
Professors:
Maggiorini Dario, Ripamonti Laura Anna
Professor(s)