Artificial Intelligence for Video Games

A.Y. 2018/2019
6
Max ECTS
48
Overall hours
SSD
INF/01
Language
English
Learning objectives
The goal of this class is to teach students how artificial inteligence is implemented inside a video game.
Standard and advanced techniques will be discussed and implemented in a modern game engine.
At the end of the course, students will be able to design and implement an A.I. component for a video game.
Expected learning outcomes
Undefined
Single course

This course cannot be attended as a single course. Please check our list of single courses to find the ones available for enrolment.

Course syllabus and organization

Milan

Responsible
Lesson period
Second semester
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours
Professor(s)
Reception:
On e-mail appointment
Office 3003